Shattered Veil

New
Medium
Black Ops 6
Last Updated: April 7, 2025
19 min read

Main Quest

This main quest has our crew of Weaver, Grey, Carver, and Maya traveling back to Liberty Falls with the Sentinel Artifact, hoping to save Agent Maxis.

Requirements

This quest can be completed with any number of players. You'll need the following items to complete this quest fully:

  • Combat Axe

If you do not haveor the Combat Axe unlocked do not worry, there are many Combat Axe spawns around the map and you can craft them, as for there is a side easter egg that grants you one charge to complete the steps that require it.

Start WeaponField UpgradeTactical
Any
Decoy

The Ray Gun MKII will be your main damage weapon in this main quest, so feel free to spawn in with whatever weapon you like. is required for a step so make sure to have that equipped along with the Combat Axe.

Solo GobbleGumsCo-op GobbleGums

These GobbleGums are not required to complete the main quest, they are only recommended to aid/enhance your experience and survivability.

Step 1: Repair the elevator

Before you can begin the main quest you must first repair the elevator leading to the Mainframe Chamber. You can follow the on-screen markers showing you how to repair the elevator in-game to obtain both the fuse from the Library and the circuit board from the computer in the Director's Quarters.

Elevator Repair
Elevator Repair

Step 2: Obtain the Ray Gun MKII

Progress until Round 10, once completed you'll need to wait for a Lab Technician zombie to spawn in the Mainframe Chamber who once killed will drop the Floppy Disk needed to gain information on the code needed to obtain the next part.

Floppy Disk
Floppy Disk

Once the Floppy Disk has been obtained, head to the East Foyer and interact with the computer in the corner of the room to place the Floppy Disk inside, triggering a fax machine to start slowly printing out a sheet containing information, during this time you'll need to defend yourself against some vermin.

East Foyer Computer
East Foyer Computer

Once the sheet is done printing, interact with it to read the document containing a four-letter protocol name being either CRAB, WORM, MOTH, or YETI. Afterward, head to the Nursery to find a chalkboard with six groups of letters on it. You must find the group of letters that contains each letter of your protocol and then count the letters in that group to get a digit of the four-digit code needed.

Fax Machine Sheet
Fax Machine Sheet
Chalkboard
Chalkboard

To explain this further, if your protocol is CRAB, you will first look for which group of letters contains the letter C, then you will count how many letters are in that group. That number will be the first digit of your four-digit code, and you must repeat that for the other three letters of your protocol. In the image above the code would be: 9729

Once you have the four-digit code, head down to the Service Tunnel, interact with the keypad on the door containing the HVT Doppleghast, and enter the four-digit code into the keypad to free it. Once freed, you must kill the HVT Doppleghast to obtain the Severed Arm.

Keypad
Keypad
Severed Arm
Severed Arm

Once you have obtained the Severed Arm, head to the Armory deeper in the Service Tunnel and place the arm on the biometric scanner right of the Ray Gun MKII, opening the case and allowing you to obtain the Ray Gun MKII.

Ray Gun MKII
Ray Gun MKII

Step 3: Obtain the Ray Gun MKII Variants

Before you can start working on the three variants you'll first need to obtain three empty canisters. Once all three canisters have been obtained you can begin working on all three variants. Due note, you can immediately start a variant once you have at least one canister if you'd prefer.

First Canister

The first canister can be obtained by shooting one of four blue crystals around the map. Each crystal has a chance to drop this canister so it may drop on your first or final crystal shot, below are their locations.

Conservatory

On the ceiling in the room left of the Quick Revive machine
On the ceiling in the room left of the Quick Revive machine

South West Balcony

Above one of the doors leading back into the mansion
Above one of the doors leading back into the mansion

Service Tunnel

On the ceiling just before entering the Supply Depot
On the ceiling just before entering the Supply Depot

East Foyer

Above the stairs on the wall
Above the stairs on the wall
First Canister
First Canister

Second Canister

Head to the Rear Patio where is located, and throw an LT53 Kazimir device on the floor outside of the window behind the perk machine to suck the empty canister out from the window. Once the device has ended, you can pick up your second canister.

Canister Location
Canister Location
Second Canister
Second Canister

If you don't want to craft a LT53 Kazmir, there is a guaranteed spawn in the service tunnel by the dead zombie body laying on top of the rubble in the center of the tunnel.

Third Canister

Head to the Mainframe Chamber where there will be a giant empty canister with a bold yellow letter next to it being either A or B, remember the letter that is next to this canister.

Large Canister
Large Canister

Once you have the letter, head to the Service Tunnel and look outside the barrier left of where the HVT Doppleghast used to be contained to find pipes that are labeled by letter, also being A and B.

Pipes
Pipes

You must throw a Combat Axe first at the valve directly to the right of the leaking valve to open it, then at the valve leading to the letter you saw next to the empty canister in the Mainframe Chamber. If done correctly, the valves should be open leading to your letter, and the empty canister should no longer be empty and filled with gas.

You do need to hit the valves pretty precisely with the Combat Axe so it may take a few tries to hit it. If you need more or did not spawn in with the Combat Axe there are some spawns around the map, with one being in the very spawn of the map on a log. Otherwise, you can craft some.

You must now destroy this canister with any explosive like a semtex, mangler cannon, etc. to drop your final canister for you to collect.

Final Canister
Final Canister

Ray Gun MKII-Wraith Fire

Head to Shem's Henge and place one of the empty canisters into the yellow machine opposite of to begin the upgrade spawning in one Abomination when solo, two if not.

Shems Henge Canister Machine
Shems Henge Canister Machine

You must get the Abominations to use their lightning beam attack on the three smaller rocks surrounding Shem's Henge, making them glow with an ethereal blue aura. You'll then need them to make their charge attack into each of the glowing rocks to have them float up in the air.

Glowing Rock
Glowing Rock
Floating Glowing Rock
Floating Glowing Rock

Once all three rocks are floating in the air, the Abominations will despawn and an energy siphon event will begin where a hole in the ground will begin stealing the aether energy from these rocks, while you must defend it from Vermin specifically.

Energy Siphon Event
Energy Siphon Event

Zombies will not be attracted to the hole in the ground, only Vermin as they try to sacrifice themselves to the hole to stop the energy siphon. If this is failed, you will need to interact with the machine again on the next round.

Once defended, you can head back to the canister which will now be filled with energy and be transformed into the Explosive Canister.

Explosive Canister
Explosive Canister

Take this canister to the workbench in the Supply Depot, interact with the workbench to place down the canister, then hold interact on the workbench again to start crafting the Ray Gun MKII-Wraith Fire variant.

Ray Gun MKII-Wraith Fire Variant
Ray Gun MKII-Wraith Fire Variant

Ray Gun MKII-Rot Blight

Before starting this upgrade, you'll need to obtain four Plant Seeds. These plant seeds can be obtained from fully grown plants around the map that you must destroy with some type of explosive damage, Molotovs, and the normal Ray Gun MKII are easy ways to destroy these plants and get a seed to drop.

Plant
Plant
Plant Seed
Plant Seed

You'll know if you are destroying a plant successfully if it starts screaming when you destroy it and of course it will drop a seed. These plants are scattered around the outsides of the map and are easily noticable once fully grown.

Once you have four Plant Seeds, head to the Conservatory, where is located, and place the empty canister in the yellow machine on the upper level, then place a seed in one of the four yellow seed propagators to begin a defense event where you must defend the seed from zombies while it grows.

Conservatory Canister Machine
Conservatory Canister Machine
Seed Propagator
Seed Propagator

You must repeat this for the other three yellow seed propagators, all of which are located in the Conservatory, and once all four toxic spores have been harvested, you can head back to the canister to collect the Toxic Canister.

Toxic Canister
Toxic Canister

Take this canister to the workbench in the Garden Pond also known as the spawn for the map, and interact with the workbench to place the canister, then hold interact to begin crafting the Ray Gun MKII-Rot Blight variant.

Ray Gun MKII-Rot Blight Variant
Ray Gun MKII-Rot Blight Variant

Ray Gun MKII-Preservation

Before beginning this upgrade, you'll need to obtain an Essence Bomb and two Reflectors. This bomb can be found by breaking white Project Janus crates scattered around the map. Getting this bomb is luck-based so you can get it on the first crate you break or the last, but eventually, you will get it to drop.

Project Janus Crate
Project Janus Crate
Essence Bomb
Essence Bomb

The two Reflectors are located in lion fountains, one in the Conservatory and one on the South West Balcony. Interact with water inside these fountains to pick up the Reflectors.

South West Balcony Reflector
South West Balcony Reflector
Conservatory Reflector
Conservatory Reflector

Once you have the required items, head to the Service Tunnel and interact with the broken wall left of the Level 3 Armor wall buy to place the Essence Bomb blowing open a secret passageway to the Serpent Mound. Head inside and place the canister inside the yellow machine near the back of the room to begin the upgrade.

Service Tunnel Wall
Service Tunnel Wall
Serpent Mound Machine
Serpent Mound Machine

Once begun, place down a Reflector on the metal stand that the blue beam is hitting to redirect the beam, then place down the other Reflector on the other metal stand that the blue beam should now be hitting.

Reflector Stand
Reflector Stand

Once completed, the blue beam should be hitting one of the three Doppleghast statues, and if so you must melee the blue crystal to send a charge across the blue beam and into the statue to turn it into a normal Doppleghast that you must kill.

Doppleghast Statue
Doppleghast Statue

For the second Doppleghast statue, melee the first Reflector to change its direction and pick up the second Reflector and place it on the other metal stand at the top of the side passage within the Serpent Mound. Once placed, melee that Reflector to redirect the beam to a new Doppleghast statue. Once completed, melee the blue crystal again to send a charge across the beams and into the statue turning it into a Doppleghast that you must kill.

Upper Passage Reflector Stand
Upper Passage Reflector Stand

For the final Doppleghast statue, adjust the first mirror's direction again until it is hitting the statue then melee the crystal, this time turning the statue into an HVT Doppleghast which is going to be slightly harder to kill than a normal one.

Once all three Doppleghasts have been defeated, head back to the yellow machine to pick up the Light Canister which you can now place at the workbench in the Director's Quarters by interacting with it, then holding interact on the workbench to craft the Ray Gun MKII-Preservation variant.

Light Canister
Light Canister
Ray Gun MKII-Preservation Variant
Ray Gun MKII-Preservation Variant

Step 4: Complete the three rituals

Each of these three rituals is tied to a specific variant of the Ray Gun MKII meaning you'll need to have that variant of the Ray Gun MKII to complete the corresponding ritual. To begin a ritual you'll first need to obtain that ritual's item.

Antler Carving Ritual

Using the Ray Gun MKII-Preservation variant, head to the Banquet Hall and interact with the computer next to the painting to begin an event where you'll need to get kills with that variant to charge the Liminal Portal.

Banquet Hall Computer
Banquet Hall Computer

Once charged, head inside the portal and look around the tables for a bright red bottle of Ritual Elixir that you must interact with to pick up.

Ritual Elixir
Ritual Elixir

Once you have obtained the Ritual Elixir, you'll need to pour this elixir into three chalices located around the map. Each chalice summons an Elder Disciple that you must defeat, which once defeated will spawn a symbol above the chalice indicating the completion of that chalice.

Bottlery Chalice

On the table next to a wine glass
On the table next to a wine glass

Overlook Chalice

On the wooden bench to the right of the bar
On the wooden bench to the right of the bar

Garden Pond Chalice

On a marble bench by the stone bridge
On a marble bench by the stone bridge

Once you have completed the three chalices, head back to the Banquet Hall and on the walls around the Elevator will be three sets of numbers that you must remember in order of left to right. These are codes for a safe.

Safe Number Sets
Safe Number Sets

Head to the West Hallways and interact with the safe right of the perk machine and enter in the three sets of numbers from left to right, opening the safe and revealing the Antler Carving for you to collect.

Antler Carving
Antler Carving

Once you have the Antler Carving, head back to the Liminal Portal in the Banquet Hall with the Ray Gun MKII-Preservation variant and interact with the stone pedestal to begin the ritual.

Antler Carving Ritual
Antler Carving Ritual

During this ritual, an HVT Elder Disicple will be the enemy you have to kill to complete it and this disciple will have a shield at times which can ONLY be damaged by the Ray Gun MKII-Preservation variant.

Once the ritual is completed, you can interact with the Sentinel Artifact to pick it back up indicating the completion of this ritual and you can move on to the next one.

Metal Hip Flask Ritual

Using the Ray Gun MKII-Wraith Fire variant, head to the Banquet Hall and when entering from the Rear Patio on the left on a table will be a cardboard box with a Sconce that you must pick up.

Sconce
Sconce

Take this Sconce to the Grand Foyer and place it in the hole in the wall right of the other Sconce right next to the machine to begin a short Simon Says mini-game.

Simon Says Wall
Simon Says Wall

This mini-game has three rounds where the Sconces will flash their lights in the order you must interact with them, the first round being one flash, the second round being two flashes, and the third round being three flashes. Once you have completed the game the wall will open up a secret passageway to the Distillery.

Interact with the computer next to the painting in that room to begin another event where you must charge the Liminal Portal by killing zombies with the Ray Gun MKII-Wraith Fire variant only. Once completed, head inside the portal to spawn in the next item.

Distillery Computer
Distillery Computer
Liminal Distillery Portal
Liminal Distillery Portal

It is important that you actually go into the Liminal Portal otherwise you will not be able to obtain the ritual item.

Head to the Study where you must pick up a Bell that can spawn in one of three locations within this room:

In the glass cabinet left of the Swat 5.56 wall buy
In the glass cabinet left of the Swat 5.56 wall buy
In the glass cabinet right of the Swat 5.56 wall buy
In the glass cabinet right of the Swat 5.56 wall buy
On the floor next to a display case opposite the first spawn
On the floor next to a display case opposite the first spawn

Once you have the Bell head to the bar in the Overlook and place it down next to the "Please ring the bell for service" sign. You'll then need to obtain on your open and brain rot a zombie next to this bell and interact with the bell to ring it.

Bar Bell Location
Bar Bell Location

If done correctly, the brain-rotted zombie should jump being the bar and begin drinking from a flask, killing the zombie and dropping the Metal Hip Flask on the plate left of the bell for you to pick up.

Metal Hip Flask
Metal Hip Flask

If the zombie doesn't jump behind the bar, be sure to ring the bell multiple times until it does.

Once you have the flask, head back into the Liminal Portal in the Distillery with the Ray Gun MKII-Wraith Fire variant and interact with the stone pedestal to begin the ritual.

Metal Hip Flask Ritual
Metal Hip Flask Ritual

This ritual spawns an HVT Mangler that will periodically have a shield that can ONLY be damaged by the Ray Gun MKII-Wraith Fire variant.

Once the ritual is completed, you can interact with the Sentinel Artifact to pick it back up indicating the completion of this ritual and you can move on to the final ritual before the boss fight.

Nuclear Plant Inspection Report Ritual

Using the Ray Gun MKII-Rot Blight variant, head to the Library and interact with the computer next to the painting to being an event where you must kill zombies with the Ray Gun MKII-Rot Blight to charge the Liminal Portal. Once open, head inside the portal to spawn the next couple of items you will need to collect to start the ritual.

Library Computer
Library Computer
Liminal Library Portal
Liminal Library Portal

You must enter the portal at least once to spawn the next couple of items you will need.

You'll know need to collect three items while using the field upgrade so be sure to switch to it in the pause menu if you didn't spawn in with it equipped. Each item has two known spawn locations that you must check while in .

If you do not have the field upgrade unlocked, head to the Mainframe Chamber where on a table in that room will be an aether canister you can interact with to give you one free charge of the field upgrade.

Audio Log

Overlook, on the desk left of the bar
Overlook, on the desk left of the bar
Library, on the couch opposite the Liminal Portal
Library, on the couch opposite the Liminal Portal

Ledger

Study, on the desk on the right-hand side when entering from the East Balcony
Study, on the desk on the right-hand side when entering from the East Balcony

If the Ledger is not in the study, it will be located in East Foyer, upstairs on the desk left of the couch with the briefcase

Nuclear Plant ID Badge

East Foyer, inside of the fireplace left of Stamin-Up
East Foyer, inside of the fireplace left of Stamin-Up

If the badge is not in East Foyer, it will be located in the Banquet Hall, inside of the fireplace left of the elevator. Having the Extra Charge minor augment is extremely helpful for this step. You can see the item for about 10 seconds after exiting as well, giving you some extra time to be able to pick up the item.

Once you have the three items, head to the Library, opposite the Liminal Portal will be there glowing white books that you must interact with in a specific order.

Glowing White Books
Glowing White Books

There are only three books so you can find the order very easily with trial and error by interacting with each of the books until it has an ethereal blue glow indicating that it is the start of the order, then interact with one of the other books to find out the full order.

Ethereal Glowing Book
Ethereal Glowing Book

Once you have interacted with the books in the correct order a secret room will open up containing the Nuclear Plant Inspection Report. Once you have the report, head inside the Liminal Portal with the Ray Gun MKII-Rot Blight and interact with the stone pedestal to begin the ritual.

Nuclear Plant Insepection Report
Nuclear Plant Insepection Report
Nuclear Plant Inspection Report Ritual
Nuclear Plant Inspection Report Ritual

This ritual spawns an HVT Amalgam that will periodically have a shield that can ONLY be damaged by the Ray Gun MKII-Rot Blight variant.

Once the ritual is completed, you can interact with the Sentinel Artifact to pick it back up indicating the completion of this ritual and you can being preparing for the final boss fight. Step 5: Defeat the Z-Rex

Before entering this boss fight make sure you have all your perks, max armor, fully pack-a-punched weapons with the Ray Gun MKII-Wraith Fire variant, and a mutant injection or chopper gunner as a get out of jail free card. Remember everyone in your game can have the same variant of the Ray Gun MKII.

This is a four-phase boss fight with NO MAX AMMOS, however, zombies in this boss fight constantly drop more ammo than usual to compensate. That being said, make sure to have a powerful enough secondary weapon to kill zombies to gain ammo for your Ray Gun MKII-Wraith Fire.

Entering the Boss Fight

Head down the Mainframe Chamber and interact with the console in front of the giant S.A.M AI to begin the final encounter, triggering a short pre-fight cutscene.

Final Encounter
Final Encounter
Pre-fight cutscene
Pre-fight cutscene

Boss Attacks

The boss has four attacks, two melee, two ranged; A devasting chomp if he gets close to you launching your character up a bit, a triple tail slam that does a lot of damage in the later phases, a toxic vomit that it shoots onto the battlefield leaving toxic spots around the arena that damage and slow you down if you walk in them, and a leap attack that deals massive damage if he lands on top of you.

There are no wipe mechanics, and honestly nothing threating if you stay away from the Z-Rex, however that is easier said than done as it is pretty fast in the later phases.

Phase 1

The Z-Rex will move around the arena in a medium-speed trot periodically eating toxic zombies that will appear on its sides that you can shoot for massive damage. The Z-Rex's glowing eyes are also a weak point that you can always shoot throughout this phase.

Phase 1
Phase 1

During this entire boss fight, you must be doing three main things, killing zombies for ammo, avoiding toxic pools, and keeping distance from the Z-Rex. If you can maintain those three things, you will be able to defeat this boss. Always look to damage Z-Rex when it is on the other side of the arena from you or if it has the toxic zombies on its sides.

Phase 2

The Z-Rex will move around faster, and the zombies will also be faster at this point you already need to constantly moving, planning routes around where the toxic pools are, and always keep a wall between you and the Z-Rex when you aren't damaging it.

Phase 2
Phase 2

Phase 3

The Z-Rex is going to be very fast at this point it can easily outrun you in straight lines so keeping a wall between you and the Z-Rex is even more important, only stop to do damage when the Z-Rex is on the other side of the arena from you and immediately begin running away again once it starts charging towards you.

Phase 3
Phase 3

Phase 4

At this point, the Z-Rex is constantly running, only stopping periodically to eat some toxic zombies or vomit. is going to be massively helpful for this phase to allow you to do damage to the boss, otherwise you need to be constantly moving only damaging the boss when it either stops for a bite or is on the other side of the arena from you.

Phase 4
Phase 4

This boss fight is all about movement so PHD Flopper with the Tribologist minor augment is incredible for this fight and can definitely save your life. As long as you aren't running in a straight line, the Z-Rex will have a much harder time getting to you.

Once you have defeated the Z-Rex it will turn back into its skeleton form and fall to the ground and the ending cutscene will begin.

Ending Cutscene
Ending Cutscene

Congratulations you have completed the Shattered Veil main quest!

Video Guides

Guide by MrDalekJD

Guide by CodeNamePizza

Guide by MZC