Call of the Dead

Black Ops 1
Last Updated: August 15, 2024

Ensemble Cast

The main quest for Call of the Dead is called Ensemble Cast. During this quest, the goal of the celebrity crew is to free the Ultimus crew from the map after accidentally teleporting too far in time.

Requirements

This quest can only be completed with two or more players, you'll also need to acquire the V-R11 from the mystery box to complete this quest fully. You must have turned on the power to begin this quest.

Fuse Step

Head over to where PhD Flopper is located and beneath that room, you'll find a locked door that you must knife to receive some dialogue from Richtofen explaining that the teleporter sent them too far in time and that they are now trapped inside a dark room.

Ultimus door you must knife
Ultimus door you must knife

After knifing the door and receiving the dialogue you must now find a fuse that can spawn in one of the following three locations:

On the table to the left
On the table to the left
On the table next to PhD Flopper
On the table next to PhD Flopper
On the ground next to this locker
On the ground next to this locker

Once you've found the fuse and picked it up, bring the fuse back down to the door and place it inside the fuse box to the right of the door. Afterward, knife the door again to receive more dialogue and complete the step.

Fuse Box
Fuse Box

Generator Step

Before attempting this step, you're going to need any explosive device, listed below are all the explosives that are available to you on the map from either wall buys or the mystery box

  • Frag Grenades

  • Semtex Grenades

  • RPG

  • China Lake

  • Crossbow

  • Scavenger

  • RayGun (may not count as explosive damage for this step as it does for the golden rod step)

  • Matryoshka Dolls (may not count as explosive damage for this step as it does for the golden rod step)

Once you have an explosive device you are ready to complete this step. You need to destroy four generators that have glowing red lights on them by using the explosive. Each of the four generator locations are listed below:

Across from the Ultimus door
Across from the Ultimus door
Outside of the left window in the Stamin-Up building
Outside of the left window in the Stamin-Up building
In the water at the back of the ship
In the water at the back of the ship
In between where the two ship parts meet
In between where the two ship parts meet

After destroying all four generators, head back to the Ultimus door and knife it once again to receive more dialogue and complete the step.

Vodka Step

After knifing the door, Nikolai asks for some vodka. You can find the vodka stuck into ice in one of the following locations:

On the railing of the staircase that leads to PhD Flopper
On the railing of the staircase that leads to PhD Flopper
On the railing above the staircase that leads to PhD Flopper
On the railing above the staircase that leads to PhD Flopper
On a railing near the M16 on the ship
On a railing near the M16 on the ship
On the ledge that connects both ships near the MP40
On the ledge that connects both ships near the MP40

To collect the vodka, one player needs to be standing directly under the vodka while another player knifes the vodka to break it out of the ice sending it down to the player below to catch.

If the player fails to catch the vodka, another one will spawn at one of the alternate locations, simply find it and try again until you succeed.

After collecting the vodka, you must bring it back to the Ultimus door, insert the vodka into a transfer tube to the left of the door, and then knife the door once again to complete the step and receive more dialogue.

Transfer Tube
Transfer Tube

Radios Step

Four Morse Code radios must be activated in a specific order, if done successfully Morse code can be heard, and a glowing yellow ellipse can be seen near the Mule Kick machine.

The locations of the four radios that you must activate in order are as follows:

Below the power room on this cabinet
Below the power room on this cabinet
On top of a barrel in the Stamin-Up room
On top of a barrel in the Stamin-Up room
Inside one of the containers on the boat
Inside one of the containers on the boat
Under the staircase inside the Ultimus door room
Under the staircase inside the Ultimus door room

Lever Step

Make your way to the power room and find a console that has three levers on top of it, pull the left lever down once, and the right lever down three times while leaving the middle lever untouched.

Completed Lever Position
Completed Lever Position

Then go to the steering wheel and turn the wheel to the right twice so that the brown handle faces 5 o'clock.

Completed Steering Wheel position
Completed Steering Wheel position

If done correctly you should hear a foghorn, and a submarine should surface out of the water.

Foghorn Step

The foghorn sound from the previous step created by the submarine must be matched by activating the foghorns around the map in a specific order. To do this, fog must be active on the map and the submarine must be surfaced.

The foghorn locations in order are:

At the base of the lighthouse by the water
At the base of the lighthouse by the water
Directly to the right, after the icy slide
Directly to the right, after the icy slide
Outside of the lighthouse doors
Outside of the lighthouse doors
Behind the rock straight ahead of the icy slide
Behind the rock straight ahead of the icy slide

If done successfully the submarine should now be shining a mysterious green light at the top of the lighthouse. If you activated the foghorns incorrectly or the submarine has not surfaced, go to the next round and it should reset.

Dial Step

You must now set the security dials in the lighthouse (one on each floor) to their proper code from the top floor to the bottom floor of 2746. Each dial has a color assigned to it from top to bottom:

  • Yellow (top floor)

  • Orange

  • Blue

  • Purple (bottom floor)

This step can be extremely tedious as when one dial is changed all the dials below and above that dial will have their current number increased by one.

For the dials to reach the proper code of 2746 you must follow these steps:

  • Turn the Purple dial until it is at the number 6

  • Turn the Orange dial until the Blue dial is at the number 4

  • Turn the Yellow dial until the Orange dial is at the number 7

  • Turn the Yellow dial until it is at the number 2 while counting the number of times you turned it to reach that number

  • Turn the Purple dial the same number of times as the Yellow dial was last turned

  • Turn the Blue dial until it is at the number 4

The outcome should be the proper code 2 (yellow dial) 7 (orange dial) 4 (blue dial) 6 (purple dial) from top to bottom. If done correctly, the submarine's green light should now be reflecting into the lighthouse down the middle of the spiral stairs.

Submarine's green light
Submarine's green light

Golden Rod Step

Using the V-R11, you must shoot a zombie inside or around the lighthouse turning it into a human and it should then run into the lighthouse and then into the green light from the submarine and begin getting sucked up towards the top of the lighthouse.

You must damage the human with explosives while it's being sucked up until it looks like a downed player, then a golden rod will appear at the bottom of the lighthouse and you'll need to pick it up and bring it to the Ultimus door.

Golden Rod
Golden Rod

Final Step

Once at the Ultimus door, put the Golden Rod into the transfer tube to the left of the door. You'll then receive some dialogue from Richtofen which you'll have to wait to finish before continuing.

Transfer Tube
Transfer Tube

Once the dialogue is complete the fuse box to the right of the door should start sparking, knife the fuse box to fix it. Afterward, you'll receive some more dialogue and once that is finished you should receive a power-up in front of the door granting you the Wunderwaffe DG-2.

Congratulations! You've completed the Call of the Dead Main Quest: Ensemble Cast

Video Guides

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Credits

Some images used were sourced from the following community members: